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 Allen uzumaki

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PostSubject: Allen uzumaki   Tue Mar 03, 2009 11:22 pm

Name:Allen uzumaki
Age:19
Village:konoha
Appearance
rank:hokage
Biography:he was an orphan allen grew up alone and lived on his own he graduated at the acadamy at 11 he failed twice his father was an exelant ninja he died in the last great ninja war his mother died of sickness and a broken heart those events made him what he is today a splendid ninja

Clan:uzumaki
Jutsu:Fuuton - Fuusajin (Dust Wind)
Skill: Ninjutsu
Rank: D Rank
Description: This is a Ninjutsu that utilizes the wind element. Using a fan or with the correct elemental affinity, the user can blow a strong current which will cover the surrounding area in dust. This dust will serve to loosen the footing for any opponent who walks nearby.
Limits: Fan Type Weapon or Elemental to Fuuton; can only be used ONCE per turn.

Kaze Ya no Jutsu (Wind Arrow Technique)
Type: Ninjutsu
Rank: D Rank
Description: The user molds chakra and breathes in. He or she then blows out and an arrow made of wind is shot from the user’s mouth. The arrow cannot be blocked but it can be dodged. Since it is made out of wind the arrow is hard to see. One arrow shot at a time.

Fuuton Kaze no Senbon (Needles of the Wind)
Type: Ninjutsu
Rank: D Rank
Description: The ninja gathers air with his hands and mixes it with chakra, by doing this he transforms them into sharp and deadly needles. The needles are almost invisible so it is hard for the enemies to see them. Because the needles are made of air they cannot be blocked or deflected. The only way to ensure safety is to dodge them.

Kaze Ya no Jutsu (Wind Arrow Technique)
Type: Ninjutsu
Rank: D Rank
Description: The user molds chakra and breathes in. He or she then blows out and an arrow made of wind is shot from the user’s mouth. The arrow cannot be blocked but it can be dodged. Since it is made out of wind the arrow is hard to see. One arrow shot at a time.

Fuuton - Daitoppa (Great Breakthrough)
Skill: Ninjutsu
Rank: C Rank
Description: This is a Ninjutsu which utilizes the Wind Element. After bringing their hands to their mouth, the user will blow a large blast of wind capable of leveling almost anything in its way.
Limits: Elemental to Fuuton.

Kamaitachi (Cutting Whirlwind)
Skill: Ninjutsu
Rank: C Rank
Description: The shinobi uses a fan or the correct elemental affinity to blow a concussive wind that is imbued with their Chakra. When the opponent is caught in the wind, a tornado will raise them into the air and hold them with the Chakra. The wind will then begin to cut the target like a sickle.
Limits: Fan Type Weapon or Elemental to Fuuton.

Fuuton Furyuu no Jutsu (Wind Dragon)
Type: Ninjutsu
Rank: C Rank
Description: Creates a dragon formed from wind. The dragon looks like a large serpent, a traditional Chinese dragon that is twenty feet long. The dragon has a red mane and the rest of his body borders light blue. The color is not distinct because the wind manipulates it from its color to transparency. The dragon can shoot Kaze Kongou from its mouth.

Kuchiyose Kirikiri no Mai (Summoning Skill: Execution Whirl)
Type: Ninjutsu
Rank: C Rank
Requirement: Fuuton Fuuryu (Wind Dragon)
Description: After the user wipes their own blood on the area in front of them or on the offensive weapon they intend to use for the attack, Daikamaitachi No Jutsu is prepared as normal. But instead, when the wind is released, a large summoned weasel, as well as a long pole, two short sickles and a container becomes shaped out of the wind. This is a much more intensified gust of wind that is able to chop down trees with ease.

Fuuton - Dai Kamaitachi (Great Cutting Whirlwind)
Skill: Ninjutsu
Rank: B Rank
Effect: Can repel any weapon's projectile attack regardless of dodge stat.
Description: Using a fan or with the correct elemental affinity, the user then blows a concussive wind that is imbued with Chakra. This technique is a bigger version of the normal Kamaitachi no Jutsu, having the ability to cause a great amount of cutting damage to the nearby area.
Limits: Fan Type Weapon or Elemental Fuuton.

Kaze Kiri no Jutsu (Wind Drill Technique)
Type: Ninjutsu
Rank: B Rank
Description: The user creates another arrow from his mouth that is fired from the mouth. This time though the arrow is in the shape of a drill, much like the arrow Kidoumaro uses in his last attack against Neji. The drill passes through stone and tree but once it hits the ground it dispels. This arrow can drill through a person.

Kaze Gyorai no Jutsu (Wind Torpedo)
Type: Ninjutsu
Rank: B Rank
Description: The user gathers a large amount of wind into his lungs and expels it in a single blow. The wind forms a torpedo that is near invisible that launches towards the opponent. Upon contact it explodes with the force of two exploding tags.

Kaze no Yaiba (Wind Blade)
Type: Ninjutsu
Rank: B Rank
Description: Creates a blade of wind around the user’s arm. The sword cannot be blocked due to it being made of wind but it can be dodged. Since the wind is condensed down it does weigh down the user’s arm.

Hikui Tenkuu Assaku no Jutsu (Low Air Pressure Technique)
Rank: B Rank
This technique makes the air pressure in a room drop dramatically, causing anyone inside to fall asleep. It can only work in an enclosed area like a building or room.

Fuuton - Renkuudan (Drilling Air Projectile)
Skill: Ninjutsu
Rank: A Rank
Description: Renkuudan is a Ninjutsu technique utilizing the Wind Element. The user inhales a large amount of air into their chest and then expels it in one large explosive burst. To strengthen the attack, they will imbue chakra into the air and then release it in large, spherical projectile shots.
Limits: Elemental to Fuuton.

Fuuton Fuuryuudan no Jutsu
Type: Ninjutsu
Rank: A Rank
Description: Powerful attack that creates a huge surge of wind in the shape of a dragon, which is sent towards the opponent. Large dragon, much like the Suiryuudan in size but made out of wind. If the victim is hit they will suffer great amounts of damage. It will seem as if he or she is stuck inside a tornado.

Sansai no Ketteiteki Shikiichi (Final Threshold of the Three Calamities of Fire, Flood and Storm)
Type: Ninjutsu
Rank: A Rank
Requirements: Must know all D and C Ranking Jutsus before one can even go into this
Description: When a tornado is formed it picks up debris and sometimes other elements. A hurricane is a tornado on the water that has taken up the storm and water below it. Using this jutsu, the user performs it like they would a daikamaitachi, swings their fan and the wind is shot forth. The tornado hits the required elements and takes up a new form. Each element and form is a calamity.

Flood: If the tornado hits a body of water a massive whirlpool-like tornado is sent towards the victim. When it hits the ground or victim a large flood is sent forward that could crush or drown the victim(s)

Fire: If the tornado hits a fire it would pick up the flames and still be shot forward towards the victim. The tornado would take flame qualities and a “flaming spin-cycle” would ensue. If it hit the ground or victim an explosion would occur and a large fire would be started.

Storm: If the tornado absorbs electricity or a cloud the tornado would turn gray with lightning flashes being seen in the tornado. It would be a thunder storm crossed with a tornado shot towards a victim.

Can only be used once per thread.


Kaze Kuiki
Type: Ninjutsu
Rank: S Rank
Effect: The user is surronded by a vortex's of wind that is so dangrous it is hard for the enemy to approach it without getting cut or voilently thrown back.
Special:None
Drawback: This requires a large deal of charka to be sacrificed in order to do such a dangeours move. The amount of chakra that is taken is about 80% of the users max's chakra. Since the move is so long this requires a +30 more training points.
Description: A dangerous wind sourronds that user in a sphere that is 5 meters in lenght and 3 meters in width as it protects them from any attack. This move is consider the greatest wind offensive and defensive justu.
Stage 1 Using tremendous amount of chakra and a long serious of hand seals wind starts to pick up around the user in a sphere by 5 meters in length and 3 meters in width. The wind that the user is inside starts to spin at a rate of 80 Mph. The user is then lifted off the ground only 3 meters and sits their without moving. Anything that is not away from the user within 10 meters will be pulled in and violently thrown in another direction or will get sliced in to peices
Stage 2 After the user is in the air the user lets out a loug screaming causing the sphere of wind around them to start to grow bigger in size depending on the stenght on the users nin.Once the sphere starts to expand the ground under the user is destroyed and anything the sphere hits is damaged by wind cutters and goes flying back half the distance of the winds speed in meters.

Quote: 70 Nin- Wind goes up to 120 Mph the sphere goes to the size of 10 meters in length and 6 meters in width
80 Nin- Wind goes up to 180 Mph the sphere goes to the size of 15 meters in length and 9 meters in width
90 Nin- Wind goes up to 270 Mph the sphere goes to the size of 20 meters in length and 12 meters in width
100 Nin- Wind goes up to 405 Mph the sphere goes to the size of 25 meters in length and 15 meters in width


Stage 3 After stage one the sphere then compresses back to its normal size and starts to pick up violent speed again then it seems the sphere around the user starts to bubble as if it is about to exploded but wind cutters the size of 3 meters wide and 2 meters in width shoot out of the sphere.The amount of cutters depend on the amount of nin the user has.The cutters go in any direction of 180 degress around the user. If the enemy is hit by the cutters then they will be hurt on a great scale and will be thrown back on half the speed of the wind cutters in meters.

Quote: 70 Nin- 65 Wind cutter shoot out the sphere going at the speed of 60 Mph.
80 Nin- 70 Wind cutter shoot out the sphere going at the speed of 90 Mph
90 Nin- 75 Wind cutter shoot out the sphere going at the speed of 135 Mph
100 Nin- 80 Wind cutter shoot out the sphere going at the speed of 200 Mph


Stage 4 The final stage of Kaze Kuiki the user is then set down to the ground with his sphere of wind still around him then the user can move around while the sphere is still around him making it very hard for any tai or projectile attacks to come close to hurting the user. This last for only five turns as the user can still use some of his offensive attacks like the wind cutters:

Quote: 70 Nin- 45Wind cutter shoot out the sphere going at the speed of 30 Mph.
80 Nin- 50 Wind cutter shoot out the sphere going at the speed of 45 Mph
90 Nin- 55 Wind cutter shoot out the sphere going at the speed of 67 Mph
100 Nin- 60 Wind cutter shoot out the sphere going at the speed of 100 Mph


Or go on to the defensive moves as such as the sphere that expands.

Quote: 70 Nin- Wind goes up to 60 Mph the sphere goes to the size of 5 meters in length and 3 meters in width
80 Nin- Wind goes up to 90 Mph the sphere goes to the size of 7 meters in length and 5 meters in width
90 Nin- Wind goes up to 135 Mph the sphere goes to the size of 10 meters in length and 7 meters in width
100 Nin- Wind goes up to 200 Mph the sphere goes to the size of 12 meters in length and 9 meters in width


If the user choses not to do any of these moves the user can send a stright line of wind cutters that travel in a pack
causing massive amounts of damage to the enemy if they are hit and tears up the ground as it travels.

Quote: 70 Nin- Wind goes up to 60 Mph in a stight line for 50 meters
80 Nin- Wind goes up to 90 Mph in a stight line for 55 meters
90 Nin- Wind goes up to 135 Mph in a stight line for 60 meters
100 Nin- Wind goes up to 200 in a stight line for 65 meters


Limit This move since it has a long serious of stages are broken down into turns the first, second and thrid stage last only 2 turns and the fouth stage last five turns. In total the amount of turns the user has this for is 11 turns. Move may only be known to sand ninja's. This is only known to the KazeKage and must be taught by him and him only. Admin approval.

Fuuton - Tsuin Doragon no Jutsu (Wind - Twin Dragon Technique)
Rank: B-rank
Skill: Ninjutsu
Effect: Requires the only seal of dragon. It utilizes the element of wind to create two dragons that swirl around the user and can be moved through the air by chakra usage towards a target. The two dragons become feirce winds and collect any debris or anything that swirl around within it, and charge towards an enemy, slashing at them with fierce winds and a powerful blow. If the seal is formed upsidedown, the wind dragons can be used in a vaccuum sort of way; basically when the dragon's hit the user, the only effect it has on them is that it sucks the air out of them, causing lack of oxygen and possible suffocation.
Special: Handseals : Dragon (reverse dragon)
Drawback: If used incorrectly, or not strong enough to weild this technique, the jutsu could backfire. Expecially dangerous when using reverse version, if not utilized well, suffocation could become your downfall.
Description: When created, it becomes two twin dagons, about 5 feet in diameter, length varies to the distance of the opponent. They look like traditional chinese dragons, no color since wind is transparent, color can change to the debris that is collected.


Last edited by Allen uzumaki on Fri Mar 27, 2009 12:32 am; edited 1 time in total
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PostSubject: jutsu continued   Tue Mar 03, 2009 11:24 pm

B Ranked
Raiton: Rairyūdan no Jutsu
[Lightning Release: Lightning Dragon Bullet Technique]
This technique forms an electrical dragon that shoots towards an enemy.

Raiton: Denbaku no Jutsu
[Lightning Release: Electric Explosion Technique]
This technique shoots a small ball of compressed electrical energy that explodes upon contact with another object. The explosion is relatively small, but can still take out multiple people.

C Ranked
Raiton: Raidan no Jutsu
[Lightning Release: Lightning Bullet Technique]
This technique forms a large ball of electrical chakra and shoots it forward.

Raiton: Dendō Nami no Jutsu
[Lightning Release: Electric Wave Technique]
This technique forms a wave of electrical energy that moves forward in a spreading arch.

D Ranked
Raiton: Raihari no Jutsu
[Lightning Release: Lightning Needle Technique]
A Raiton jutsu in which the user forms many small bursts of electricty that pelt an enemy, wracking them with pain and screwing up their nervous system, but not enough to be fatal. If enough make it to the victim's body it can temporarily paralyze the enemy.

Raiton: Raitsume
[Lightning Release: Lightning Claw]
Using the natural electricity of the body, the user pulls out electricity and coats the fingers of one hand in it. The electricity is then transferred to an opponent via a finger-jab or claw-slash.

Raiton: Raizume
[Lightning Release: Lightning Hoof]
Using the natural electricity of the body, the user pulls out electricity and covers one foot with it, or if the foot is booted, the boot of the foot. The electricity is then transferred to an opponent via a kick.


Chakra no Ito - Chakra Threads - Chakra Kyuuin Jutsu is a special Ninjutsu techinque used by the Leaf ninja Yoroi. After activitating the technique, Yoroi's hand will glow with chakra. When he touches his palm on his opponents body, he can withdraw the physical and spiritual energy out of them. By reducing their chakra, it greatly increases his advantage over his opponent.
Rank: Gennin


Chakra no Mesu - Chakra Scalpel - Chakra no Mesu is a special Ninjutsu technique used by medical ninjas. After forming the needed handseals, the ninja will focus chakra to their hands. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood veseels without harming the surface skin. This technique can be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle.
Rank: Chunnin

Chikatsu Saisei no Jutsu - Healing Resuscitation Regeneration - Chikatsu Saisei is an advanced medical Ninjutsu technique. The technique allows the medical ninja to use the hair of the one injured as a medium to reconstruct damaged body tissue. The extent of the damage will control how difficult and long the procedure is. The injured person will be placed in the center of a square marked with rites for the procedure. One medical ninja will sit at each corner to provide precise chakra control to help in the cell conversion process. Another medical ninja will sit at the lead to guide the process.
Rank: Jounnin

Secret Healing Injury Destruction - Inyu Shometsu is a Ninjutsu technique used by Kabuto. Focusing his chakra to an area to be hit, he can begin the cell creation process the moment the area becomes injured. This ability to activate his cells and create new ones is the very reason why Orochimaru favored Kabuto's talents.
Rank: Gennin

Shousen Jutsu - Mystical Hand Technique - Shousen Jutsu is a Ninjutsu technique utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands. If the ninja is highly skilled, they are able to heal more critical injuries. Highly skilled medical-Nins such as Tsunade can use their techniques to perform surgeries that otherwise would not be possible.
Rank: Low Jounnin

Shujutsushitsu No jutsu - Surgical Ninjutsu - The user uses healing chakra to preform medical needs on or off the battle feild. Can Pertain to, but is not limited to Eye Surgery or loss of limb Surgery.
Rank: Low Gennin

Genesis of Rebirth -(The user stores unused chakra. This chakra becomes compressed and sealed away in the body. When in need, the user can bring forth the stored charka for whatever purpose he or she wants it for. In Tsunade's case, she uses the stored chakra to instantly heal herself. Not only can the stored chakra heal every single organ in her body, it can also regenarate tissue that was destroyed.)
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PostSubject: jutsu continued   Tue Mar 03, 2009 11:26 pm

B Ranked
Doton: Iwa Yado Kuzushi
[Earth Release: Stone Dislodging Destruction]
A Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. This can be especially useful if in a cave or a stone lodging. The technique can loosen the rocks and cause them to come raining down on whomever is trapped inside.

Doton: Doryūdan
[Earth Release: Earth Dragon Bullet]
A Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and create a dragon from the river of mud made after using the Doryū Taiga technique. This dragon will then spew mud projectiles from its mouth.

Doton: Doryū Heki
[Earth Release: Earth Style Wall]A defensive Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and then spew a line of mud onto the ground. The mud will then grow into a large mud wall to help defend against incoming attack.

Doton: Doryū Jōheki
[Earth Release: Earth Style Rampart]
A Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals. Then a large earthen wall will erupt from the ground.

Doton: Doryū Katsu
[Earth Release: Earth Style Split]
A Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals, then place their hand to the ground. This will cause the earth to rise up and split apart. Once the ninja removes their hand from the ground, the earth parting will end.

C Ranked
Doton: Retsudo Tenshō
[Earth Release: Revolving Split Earth Palm]
A Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. When the ninja forms the needed handseals and slams their palm to the ground, surrounding rock will begin to churn and twist up crushing all those trapped within it.

Doton: Doryū Taiga
[Earth Release: Earth Flow River]
A Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and transform the ground upon which the enemy stands into a river of mud.

Doton: Tensoku no Jutsu
[Earth Release: Foot Binding Technique]
This jutsu causes the ground beneath the target to wrap around their feet, up to the shins. This leaves the target unable to move.

Tsuchi Bunshin No Jutsu
[Earth Clone Technique]
This jutsu creates a clone made of earth. Pillars of earth rise up from the ground to form them. They can use any Doton technique their originators can use.

Doton: Moguragakure no Jutsu
[Earth Release: Mole Hiding Technique]
A Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to burrow into the ground and hide out of sight. This allows them to avoid attack or travel underground.

D Ranked
Doton: Shinjū Zanshu no Jutsu
[Earth Release: Inner Decapitation Technique]
A Ninjutsu techinque utilizing the Earth Element. The ninja will travel through the ground to appear below their target. They will then surprise their target by then pulling them into the ground. Once in the ground their target is thus immobilized.

Doton: Dochū Eigyo
[Earth Release: Underground Fish Projection]
A Ninjutsu technique utilizing the Earth Element. Using the Oboro Bunshin, the Rain Genin use the clones to confuse their enemies and then hide within the earth. From the shadows of the clones, the actual ninja can then attack their target.

A Ranked
Restricted to Suiton Specialists
Suiton: Daibakufu no Jutsu
[Water Release: Giant Waterfall Technique]
A Ninjutsu technique utilizing the Water Element. After doing the needed hand seals a column of water will circle the ninja and then a large force of water will erupt to hit the attacker. Due to the force of the water the target will be fully enveloped by the water and at its mercy as is pulls them away.

B Ranked
Suiton: Suijinheki
[Water Release: Water Encampment Wall]
A Ninjutsu technique utilizing the Water Element. The ninja will first do a string of hand seals and then proceed to blow out a jet of water from their mouth to act as a water barrier from incoming attack.

Suiton: Suiryūdan no Jutsu
[Water Release: Water Dragon Bullet Technique]
A Ninjutsu technique utilizing the Water Element. The ninja does a long string of hand seals which then causes a column of water in the form of a dragon to rise from the water and then strike their target.

C Ranked
Suiton: Mizurappa
[Water Release: Violent Water Wave]
A Ninjutsu technique utilizing the Water Element. After forming the needed handseals, the shinobi will expel a strong jet of water at his opponent.

Suirō no Jutsu
[Water Prison Technique]
A Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a Bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby.

Mizu Bunshin no Jutsu
[Water Clone Technique]
A Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited however, it can not travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state.

Suiton: Teppōdama
[Water Release: Gunshot]
A Ninjutsu technique utilizing the Water Element. After forming the necessary hand seals, the user manifests a large amount of water in his mouth which he can then spit at his opponent as a large spherical projectile.

Suikisoku no Jutsu
[Water Breathing Technique]
This jutsu allows the user to breathe underwater as long as they consistently concentrate chakra to the lungs. A minimal amount of chakra is needed.

Mizu Shunshin no Jutsu
[Water Body Flicker Technique]
A variant of the Shunshin, using water to cover the user's movements. When utilized, the user will disperse in the form of a splash of water, which serves to distract the enemy.

Suiton: Kanketsusen
[Water Release: Geyser]
A Ninjutsu technique utilizing the Water Element. The user performs a short string of handseals and then slams their palm on the ground. A geyser will spring up underneath an enemy, sending them flying several yards.

Mizu Moujû no Jutsu
[Art of Water Beast]
This jutsu uses a nearby source of water to create an aquatic animal. The animal manifestation has all the abilities of its real familiar. The size of the animal is limited only by how much water and chakra is used in the technique.

D Ranked


Fūton




A Ranked
Kaze no Yaiba
[Wind Blade]
Creates a blade of wind that is impossible to block. Requires no tool to perform.

B Ranked
Fūton: Minishimirukaze
[Wind Release: Piercing Wind]
This technique fires an invisible, and piercing, beam-like blast of wind at an opponent, able to pierce all but defensive jutsu.

Fūton: Kazekei no Jutsu
[Wind Release: Wind Whip Technique]
This technique, once the hand seals are finished, lashes at an opponent like an invisible whip, causing a deep X shape wound in an enemy if it hits, or an X shape cut into any other solid object it hits.

Fūton: Kazeryu no Jutsu
[Wind Release: Wind Dragon Technique]
This technique forms a dragon of wind that rushes at the enemy, slicing and blowing away anything in it's path.

C Ranked
Fūton: Soyokaze no Jutsu
[Wind Release: Zephyr Technique]
The user of this technique forms a burst of wind which spirals through the air as a horizontal column of wind, aiming to knock away and shred anything in it's path.

Kaze Bunshin no Jutsu
[Wind Clone Technique]
Much like the regular Bunshin no Jutsu, this simply creates a clone from wind, which cannot be destroyed as simply as most other clones can, however it costs more chakra to perform than a regular Bunshin. These bunshin can only perform Fūton jutsu belonging to it's originator.

Fūton: Bōfūdama
[Wind Release: Gale Shot]
This technique forms a large ball of wind and hurls it at the enemy, doing great amounts of crushing damage to an opponent.

D Ranked
Fūton: Fūkana
[Wind Release: Wind Hammer]
This technique forms a whirling circle of wind around a person's fist or weapon, which causes the next impact to be exponentially greater and allow the user to knock the opponent quite a distance away. Requires no handseals.
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PostSubject: kenjutsu   Tue Mar 03, 2009 11:27 pm

B rank

[ken style :hiten mitsurugi ryukansen tsumuji]( dragon flash spiral )
This kenjutsu thechnique is a three sword style jutsu the user must have either wind or lightning elements
The user must take to the skies and then body slam the enemy with all three blades making star like cut

B rank

[ ken style:sennen hyoro](thousand year ice prison)
This kenjutsu technique utilizes wind element it is also a three sword style
The user must scater the swords into a triangle formation the swords then freeze the water in the air
Creating a prison of ice

A rank

[ken style: tsugi no mai.hakuren](next dance) ( white wave)
This kenjutsu utilizes the wind element it's a single blade technique
The user must get into crouched position the blade when slashed creates 4 pillars of wind freezing the water in the air releasing a wave of icey wind
Freezing every thing in it's path
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PostSubject: Re: Allen uzumaki   Tue Mar 03, 2009 11:28 pm

approved
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PostSubject: Re: Allen uzumaki   Tue Mar 03, 2009 11:30 pm

thanks
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